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Pretty new to Blender. I'd like to create a water animation to be used on a WebVR site using the Aframe framework. All the tutorials I've come across only suggest using the physics fluid simulator to create a water animation. I need to, however, keyframe the animation and save it as an action, which I'm not sure is possible with physics simulations? Does anyone have insight on this? Thank you!

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  • $\begingroup$ I know that Alembic (.abc) can store animated vertex positions, and that seems like a good way to store a fluid mesh. Not an expert in the area, but it's just my suggestion. $\endgroup$ – Eric Xue Oct 20 at 14:09

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