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I want to bake the light from a Nishita Sky Texture to a model in Blender 2.9.
I thought it was possible, but now I can't manage to do it. I have Nishita set up as the sky in Cycles (obviously) but it won't bake on to the models.

Trying again with a simple scene below (even added a new Img Text to Bake in shader): NADAenter image description here

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  • $\begingroup$ It should work. What is the world node tree? $\endgroup$
    – lemon
    Oct 21, 2020 at 11:29
  • $\begingroup$ Thanks Lemon, My world node is : skyTexture> Background>WorldOutput $\endgroup$
    – bentoon
    Oct 23, 2020 at 1:35
  • $\begingroup$ Possibly, the issue is due to the fact that each face has two sides here. And both should be bake to. Don't know how the bake handle that. $\endgroup$
    – lemon
    Oct 23, 2020 at 7:03
  • $\begingroup$ Thanks @lemon : Interesting. but I have flipped the normals... so actually, only the insides are rendering (except for one side which I separated & turned off) $\endgroup$
    – bentoon
    Oct 23, 2020 at 13:50
  • $\begingroup$ Thanks @lemon : Interesting. but I have flipped the normals... so actually, only the insides are (should be) rendering (except for one side which I separated & turned off). The texture that renders is pure color has not lighting/shade datat on it..? $\endgroup$
    – bentoon
    Oct 23, 2020 at 22:53

1 Answer 1

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enter image description here

The bake is working correctly.

But if you are using flat sides (i.e. base cube with an open face), each side of the faces are baked and that makes conflicts.

Above in the picture, I have solidified that volume and unwrapped it.

I've used no other particular settings. Here is the file:

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    $\begingroup$ AWESOME! Yes yes I think it was that I had taken a cube, de attached sides and flipped Normals... I will have to investigate more with lighting rooms in this way w windows or doors. Thank you so much for sending the file ! That was a real help. Is there a way I can "accept" answer or reward you on forum for your help? Much appreciated ! $\endgroup$
    – bentoon
    Oct 29, 2020 at 13:58

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