I am trying to import a Fbx file that is created and exported in VSticther (Browzwear).

I use blender for a quick set up of the model, but when i try to import the model, the inside becomes inverted.... You know the deal. If I import the model, without using blender first, nothing gets inverted, but with the use of the blender export, the problems occur...

I have tried both flip, recalculate inside/outside. But nothing solves the issue... Some certain parts though can flip? If choose some of the mesh, by using the "select box", i can use the flip functions, but this becomes very messy... When i try Using "A" and select all, nothing happens? By any change anyone who has tried this before and can help me out? See pics.

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    $\begingroup$ What happens with other files formats? Also does it have volume? $\endgroup$ – Yohello 1 Oct 19 at 20:35
  • $\begingroup$ maybe check in the Properties panel > Object Data > Geometry > Clear Custom Split Normals? $\endgroup$ – moonboots Oct 20 at 5:12
  • $\begingroup$ Thanks for the answers. I figured out a way to solve it. @moonboots tried that, but it did not do anything. The way I solved it, was to duplicated the mesh of the inside, then flip it, so at the inside, there exist both an "inside" and "outside" layer. $\endgroup$ – Marc Nørregaard J. Petersen Oct 20 at 9:29

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