I am trying to import a Fbx file that is created and exported in VSticther (Browzwear).
I use blender for a quick set up of the model, but when i try to import the model, the inside becomes inverted.... You know the deal. If I import the model, without using blender first, nothing gets inverted, but with the use of the blender export, the problems occur...
I have tried both flip, recalculate inside/outside. But nothing solves the issue... Some certain parts though can flip? If choose some of the mesh, by using the "select box", i can use the flip functions, but this becomes very messy... When i try Using "A" and select all, nothing happens? By any change anyone who has tried this before and can help me out? See pics.