Is there a reason that I should use 2 cameras, one for the main character and one for the environment, when making an FPS animation?
I was going to start making my 1st FPS animation and was looking for guides to get me started and came across this CG Cookie post. Tip 6 mentions using 2 cameras with different focal lengths.
It says it's to prevent the animation from feeling weird if I decide to change the focal length but I don't quite understand it. Is it just so I can get multiple points of view of the animation, or does having the camera affect the animation or change something when I put it in Unity?