Is there a reason that I should use 2 cameras, one for the main character and one for the environment, when making an FPS animation?

I was going to start making my 1st FPS animation and was looking for guides to get me started and came across this CG Cookie post. Tip 6 mentions using 2 cameras with different focal lengths.

It says it's to prevent the animation from feeling weird if I decide to change the focal length but I don't quite understand it. Is it just so I can get multiple points of view of the animation, or does having the camera affect the animation or change something when I put it in Unity?

  • 1
    $\begingroup$ As far as I understand, you are supposed to set up one camera for your player's view which you don't ever change. If you need different views, eg. for cutscenes, you should use a different camera so your perfectly fine-tuned settings for the player cam don't get lost. Switching cameras is preferable to changing camera settings. $\endgroup$ – haarigertroll Oct 19 '20 at 10:34
  • $\begingroup$ From CGcookie video, it alredy shows what would look like when changing feild of view with single cemar. youtu.be/dclA9iwZB_s?t=213 $\endgroup$ – MA Jacob Oct 19 '20 at 11:11

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