# Hair too rigid unable to get rid of right angle structure

My hair is not smooth and too stiff, how can I make it less of a right angle near the roots?

To do so, make sure Selection Mode: Point is active to see the points. Select all roots by using the menu. Then select the next points via the menu (SelectSelect More or hit Ctrl + NumPad +). Now you add another control point for each hair particle with ParticleSubdivide.
To see the effect you need to increase the number of path steps for the hair. There are 3 settings for this. One in the tool options for the Particle Edit mode. Then for the final Render and one more for the Viewport Display. The default values are 2 or 3, often too low to bend the hair properly.