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I have a sphere with a particle system added to it: Add modifier - Particle system. In its preferences, I set it to Hair, with Render as Object (set to a cube object) and some other details like scale, rotation, etc.

As you can see below, this makes the cubes be distributed on the surface of the now transparent sphere. I would like to have the cubes emitted inside the sphere - not just below the surface, the sphere should be filled with cubes. Is this possible?

Just in case this would be possible with another modifier/approach: I need to have randomized sizes and rotation of the cubes and need to have 1 or 2 thousand of them.

Particle system with objects emitted to its surface

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  • $\begingroup$ you can move the cube's origin so that it's on its top face $\endgroup$
    – moonboots
    Commented Oct 18, 2020 at 8:47
  • $\begingroup$ Yes, but that will only move them right below the surface. I need the sphrere to be filled with cubes. Edited the question. $\endgroup$
    – Ondrej
    Commented Oct 18, 2020 at 8:49
  • $\begingroup$ Ah, probably my lack of knowledge. No reason for a particle system. $\endgroup$
    – Ondrej
    Commented Oct 18, 2020 at 9:13
  • $\begingroup$ oh ok didn't understand your question, I guess @bstnhnsl gave the answer $\endgroup$
    – moonboots
    Commented Oct 18, 2020 at 9:24

1 Answer 1

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Just set the source of emission to „Volume“ instead of „Face/Verts“ in the particle settings:

enter image description here

Result:

enter image description here

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  • $\begingroup$ Many thanks - exactly what I was looking for! $\endgroup$
    – Ondrej
    Commented Oct 18, 2020 at 9:29

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