Does anyone know how to achieve the effect of having a light cast upon an object, yet for that object to be invisible when rendered, yet the light that is cast upon the object is still visible?
I've tried experimenting with the Light Path Node, Mix Shader Node, The Object Properties/Visibility Tab, but with no success - it is an obscure thing to ask for I suppose...
If this isn't clear I can rephrase!
I'm working in 2.90.1 and in Cycles
Thanks!