So i made a bunch of trees and they all use particle systems for the foliage. The base foliage object that i used for the particles gets render with the scene, but if i disable its collection or the single object from render then all the trees lose their foliage as well in the render. I'm looking for a way to hide only the base foliage mesh i used for the particle systems without losing also the particle systems in the render. I know that i could move what i don't need out of the camera view, but i want to keep it as simple and tidy as possible because it's a really heavy scene.
Disable "show emitter"
Will have effect in rendering only (not when viewport shading is set to rendered).
Seems I've misunderstood the question. To hide the original particle object, put it in another collection and disable this collection for rendering.
Note that if the PS instances are based on a collection, move this collection in another one and disable this last one for rendering.