0
$\begingroup$

Context: I'd like to use the normal maps generated by the Ocean Modifier in Unity.

The ones I've generated average 50% in both the red and blue channels and nearly 100% in green which seems very unusual for a normal map. My best guess is that they're in some kind of world or object space, but attempting to use them in a shader in Unity yields clearly incorrect results. Given that Blender's world space is Z+ and Unity's is Y+, it's possible the channels need to be swizzled but I couldn't find a combination that worked.

So, what texture space are the Ocean Modifier normal maps in?

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.