When rendering a short scene in Eevee, the textures on some moving objects seem to glitch on an occasional frame.
Some of the glitches (right side of picture) appear as black or darkened shapes (often triangular) flashing up and down the shape. In other places (left side of picture) the texture is simply garbled/distorted slightly.
Here's what I know:
- The glitches do not appear when the object is not moving.
- The glitches only appear when viewing the scene through the camera. (They don't appear when just looking at it through the viewport.)
- Only objects that have movement animation have the glitches.
- These glitches only appear in the Eevee rendering engine.
- Camera movement reduces the presence of the glitches to almost none, but a few small ones are still visible.
- Lighting doesn't have an affect on the severity/presence of the glitches.
- Objects are parented to the main cylinder and the whole thing is keyframed for rotation. No armatures involved.
Here's what I've tried:
- Checked for duplicated faces/vertices and used "Merge by distance" several times. No duplicate faces found.
- Tried using shade smooth
- Reloaded and created new textures for all objects with glitches.
- Restarted Blender and reopened the project.
- Looked around and haven't seemed to find anybody else with this exact problem.
Here's a short video clip of what the issue looks like in the context of the animation: https://drive.google.com/file/d/1PS5izT1E7O6NyF37xHtGmZy1Pddbn4P5/view?usp=sharing
Here's the blender file: https://drive.google.com/file/d/11o9RnYaHy579Bl37g5PWNp3WSuk3HoZV/view?usp=sharing