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I am working with a shape which was a primitive cube , made into some geometry , but now the problem is that i have 3 modifiers , Mirror , Subsurf and Bevel in this order but i am getting this type of seam effect Q: How to get rid of this

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    $\begingroup$ In the bevel, set "limit method" to "angle" $\endgroup$ – lemon Oct 16 '20 at 11:02
  • $\begingroup$ So simple 😁@lemon $\endgroup$ – SHikha Mittal Oct 16 '20 at 11:03
  • $\begingroup$ @lemon write that as an awnsere $\endgroup$ – SHikha Mittal Oct 16 '20 at 11:03
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Bevel will add bevel to all edges if not limited.

So to keep flatter parts untouched, limit it to "angle".

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