Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping?
I've tried to do it but the result doesn't change, the texture is the same as before the modification.
Surely I'm wrong something since I've just started to learn about baking and use it, I've searched a bit on the internet but nobody talks about this topic.
Nodes and Bake Config.
Am I wrong because there is a precise method to do it or is it not possible?