I want to add a hat to a rigged human, so I tried all options of parenting it to the head, but the hat doesnt follow the model, it basically jumps on its own trajectory, similar to the model moving but still unusable.

  • $\begingroup$ Join it to the base mesh with CTRL+J (base mesh must be active). Place it to the right place, then assign all of its verts to the head bone. $\endgroup$ – FFeller Oct 15 at 17:55

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