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I'm not sure how to describe it in one sentence for the title.

But I really mean is that for example:

I add an image texture to the material> Base color, I slot inbetween the 2 nodes a Hue/Saturation Node. Its it possible to export the texture WITH the Hue/Saturation Node changes??enter image description here

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Sure thing. It's called texture baking.
In this case you'd use an Emission shader, to avoid shadows

  1. Connect your Hue/Saturation node into an Emission shader
  2. Add a new empty image texture (don't connect it to anything)
  3. Go RenderTab > Bake > Bake Type > Emit and hit Bake

Now just select the baked image in the Image editor and save it

enter image description here

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  • $\begingroup$ Notice , you just copied my style😁............ $\endgroup$ – SHikha Mittal Oct 15 '20 at 14:32
  • $\begingroup$ how did you make that Bake symbol , i also need that in some my awnsere/ $\endgroup$ – SHikha Mittal Oct 15 '20 at 14:32
  • $\begingroup$ Oh, sorry mate, must've overlooked your answer :). The bake button is done like this <kbd>Bake</kbd>. How did you do that emoticon? $\endgroup$ – Jachym Michal Oct 15 '20 at 14:35
  • $\begingroup$ getemoji.com <kbd>CTRL C</kbd> $\endgroup$ – SHikha Mittal Oct 15 '20 at 14:48
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Referring to what you have told in the question , i am assuming that you have an image texture , you did something to it , and now you want to take it out as another image, well thats called texture baking , what you need to do is to open the image editor (i hope you know how to )

enter image description here

and then in your node tree , Add an image texture and create a new image , name it whatever you want and DONT connect it to anything.Then Switch to cycles renderer , apply the material to a plain and then in the render settings , go to bake , and give it a Diffuse Bake , Not combined bake. Then you will see in the image editor , that your black image has turned into the result of your node tree. Click on image>Save as to export it as a jpeg or png.

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