I'd like to be able to have same material in Blender with 2 different names. It should work in a way that if I edit the shader in Blender in one of the materials, it will update in both materials. Is this possible?

  • $\begingroup$ Using a node group? $\endgroup$ – lemon Oct 15 '20 at 13:36
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    $\begingroup$ wrapping the whole shader in node group? that might work $\endgroup$ – KJS Oct 15 '20 at 14:18
  • $\begingroup$ See youtube.com/watch?v=3g4LSx6MSBA for instance $\endgroup$ – Gorgious Oct 15 '20 at 14:44

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