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im trying to combine two animation (to make it simple i duplicate the same animation three times). However, when the second and third animation started , it reset the position of the armature to the original position where the first animation started.

here is a video to explain :

https://drive.google.com/file/d/1TH4uucxAoxsmUTQiNhzZG6HIR5F1ozhH/view

any help please ?

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1 Answer 1

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Modifying via the graph editor

If you open the graph editor, you'll probably see something like this:

enter image description here

where the crenelated parts are the character translation along time.

You can select it and translate it along the Y axis of the editor windows GY:

enter image description here

Shifting the armature (or a parent of it)

You can also keyframe the armature (or a parent of it) position and set its curve to "constant". But this is a bit harder to adjust because curves scales and orientation are not necessarily the same.

enter image description here

Repeat with offset

You can also use a "cycles" modifier. Though, as there are probably many curves, you'll need to set it a lot of times. And practically, this may be painful.

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  • $\begingroup$ thank so much for your help, i have one question remains , how do i parent an object to the pose position (not the armature ) $\endgroup$ Oct 15, 2020 at 8:55
  • $\begingroup$ Your other question? You can enter edit mode for the armature, select a bone that will be parent. Back in object mode, select the object and shift select the armature. Ctrl+P and choose "bone". $\endgroup$
    – lemon
    Oct 15, 2020 at 8:59
  • $\begingroup$ thanks a lot! worked for me $\endgroup$ Oct 15, 2020 at 10:48

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