0
$\begingroup$

I've got an object that I have animated with bones and when it gets to a certain pose I want to smash it using rigid body dynamics. Is it possible to make a static copy of a mesh while it is deformed by bones?

$\endgroup$
0
$\begingroup$

Aha! I found it. Just like every other modifier :). To to it, first pose your armature, then go to the WRENCH icon (modifier tab) and select Apply. Presto! Awesome.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.