I watched Curtis Holt's Animation Nodes tutorial and started making a drone glitch effect project with it. The target is to make a plane with a simple flooring texture and displacements, some walls, and a drone model parented to a empty, The animation nodes will be taking the mesh from the plane which is the flooring and generating a target using the object output and mesh input. The floor which is just a subdivided plane has problems with materials. When I Unwrap the mesh, it works fine but when I move the empty which changes the geometry of the plane (which is what the tutorial of curtis holt is about), the mesh returns to a brown texture without the proper flooring texture so is there a way to unwrapp the mesh automatically on every frame to get the proper floor texture.
For Refernce , Here is the tutorial link Animation Nodes Tutorial
My Uvs are proper, the normals are not flipped....