I am new to Blender and have done a few tutorials to learn the basics, mainly creating objects, a water well, some basic shapes and my next project is looking at base meshes for characters. I am currently following a great one about character creation and sculpting. My next plan is to learn rigging. Can I rig a full character created with sculpted detail? I am struggling to see how you go from a styled and designed character to then rig it.

  • $\begingroup$ Your best bet is to try. Find a tutorial, follow along, and ask specific questions here if you get stuck :) $\endgroup$ – marcellothearcane Oct 13 at 14:46
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    $\begingroup$ You'd better not rig a sculpted character, it probably has a high amount of polygons, which is not good for animation and rendering, you'd better bake its normal and prepare a low-poly version (see retopology), then rig the low-poly $\endgroup$ – moonboots Oct 13 at 16:38

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