So the above will be a bracelet, and I want it to wrap downwards symmetrically (as around a wrist / arm). I've tried a bunch of different things, and have gotten pretty close using the curve deform modifier.
I read up on how to use it, which is why the origin of the path is on it's first point and not in the center (otherwise the mesh leaps to line up to the left.
However, as you can see in front view, this drags my whole mesh to the right instead of staying locked around the Y axis for a nice symmetrical bend. I feel like there's probably something obvious that I'm missing but I can't find the answer anywhere - something to do with the origin maybe?
Or if you know of a better way of doing this then I'm all ears.