I wish to animate this model so it splits apart/cracks and each piece falls away from each other once it has fallen onto the scene.



I have also tried to use Cell Fracture, the result is below:

enter image description here

What would the best way to to approach this problem? I don't want the crack to form until it has fallen down into the scene.

  • $\begingroup$ Hi and welcome :) What have you tried so far? Cell fracture might possibly be manipulated to work here. $\endgroup$ – Timaroberts Oct 12 '20 at 20:00
  • $\begingroup$ I am using a macbook pro so cell fracture just crashes. I wondered if a boolean animation could be a possible thing. Essentially I want the object to be a solid object until it falls and then that is where I want it to come apart. $\endgroup$ – Mark Byford Oct 12 '20 at 20:02
  • $\begingroup$ imgur.com/GUL2efo heres what it does when I try cell fracture $\endgroup$ – Mark Byford Oct 12 '20 at 20:36
  • $\begingroup$ Are you still going on this or has it been solved? $\endgroup$ – Edgel3D Oct 18 '20 at 4:41
  • $\begingroup$ I'm afraid I couldn't find a solution, I've tried animating the visibility of a solid heart pendant falling in then replacing it with one that is in two pieces to give the illusion of breaking apart but that didn't work. What would you suggest? $\endgroup$ – Mark Byford Oct 19 '20 at 7:29

you will need to learn more about constraints in blender to do this. i would give a solid answer but im not good at constraints. i only know this because ive used constraints before to controll a metaball with an armature. there are probably lots of online tutorials about these. i also would comment this but i dont have enough reputation.


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