I'm creating a sitting animation for a dog. I used an IK target to lock his right leg to a specific location when I was animating his left leg.
Everything is fine and the animation is going how I want it to. Now I've reached a point where I'm done with left leg and I want to start to move his right leg.
The IK Target doesn't let me do it. I'm looking for a way to remove this IK target but keep all the effects it had on my animation from frame 1 to frame 31.
I tried animating the right leg by moving the IK target, but it didn't work as I expected it to, for example, the bone doesn't rotate the way I want when I try to rotate it using its IK target. Other than that, moving the IK Target also moves other parts because they're not locked in a location with an IK.
Can someone please help me with this?