I am trying to use the Blender cycles standalone plugin with the xna app to render scene. But I am stuck as I don't know the structure of the camera matrix. In xna view matrix structure is this . Can somebody explain the same for Blender?

  • $\begingroup$ I don't know how you guys are finding it duplicate. I am passing the view matrix, I don't need to retrieve view matrix. Problem is I am not get expected output with view matrix I am passing. So I want to know what is structure of view matrix ? $\endgroup$
    – Shivam cv
    Commented Dec 10, 2014 at 8:34