I am wondering if there is an easy way to inset mesh that is generated from text/curves? When I convert text to mesh it generates a bunch of uneven triangles that don't inset properly. My only solution is slow and tedious and requires manually removing all but the outline edges and refilling with quads.
More specifically I am trying to create an engraving of text into a mesh, and rather than a straight bool cut I need the engraved text to inset a bit. The result needs to mesh (not through a shader). Any ideas appreciated.