I am wondering if there is an easy way to inset mesh that is generated from text/curves? When I convert text to mesh it generates a bunch of uneven triangles that don't inset properly. My only solution is slow and tedious and requires manually removing all but the outline edges and refilling with quads.

More specifically I am trying to create an engraving of text into a mesh, and rather than a straight bool cut I need the engraved text to inset a bit. The result needs to mesh (not through a shader). Any ideas appreciated.

enter image description here


You could try to use "limited Dissolve"

Just select all the vertices, then press X > Limited Dissolve, after that try the inset again.enter image description here

  • $\begingroup$ Ah that is much better. It's still not "perfect" but I might just need to play around with the angle limiter and patch a few holes here and there. Thanks, I knew there was some trick I was missing! $\endgroup$ Oct 12 '20 at 3:10

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