0
$\begingroup$

I am wondering if there is an easy way to inset mesh that is generated from text/curves? When I convert text to mesh it generates a bunch of uneven triangles that don't inset properly. My only solution is slow and tedious and requires manually removing all but the outline edges and refilling with quads.

More specifically I am trying to create an engraving of text into a mesh, and rather than a straight bool cut I need the engraved text to inset a bit. The result needs to mesh (not through a shader). Any ideas appreciated.

enter image description here

$\endgroup$
2
$\begingroup$

You could try to use "limited Dissolve"

Just select all the vertices, then press X > Limited Dissolve, after that try the inset again.enter image description here

| improve this answer | |
$\endgroup$
  • $\begingroup$ Ah that is much better. It's still not "perfect" but I might just need to play around with the angle limiter and patch a few holes here and there. Thanks, I knew there was some trick I was missing! $\endgroup$ – Rob Proctor Oct 12 at 3:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.