I want to mirror my loop cuts, not the whole object. Like when you tug an edge when edge modeling. I have tried but found no solution.
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$\begingroup$ Maybe do a single loop cut in the middle then bevel it to create the two loops? Difficult to tell without an image of what you're trying to do. $\endgroup$– John EasonOct 12, 2020 at 8:19
1 Answer
You can delete the half of the mesh that doesn't have the loop cuts, and then add the mirror modifier.