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I want to mirror my loop cuts, not the whole object. Like when you tug an edge when edge modeling. I have tried but found no solution.

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  • $\begingroup$ Maybe do a single loop cut in the middle then bevel it to create the two loops? Difficult to tell without an image of what you're trying to do. $\endgroup$
    – John Eason
    Oct 12 '20 at 8:19
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You can delete the half of the mesh that doesn't have the loop cuts, and then add the mirror modifier.

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