How do I create a procedural brush stroke texture in cycles such that:
1 - controls intensity
2 - controls rotation and scale
3 - creates the stroke effect
4 - adds noise
5 - controls sharpness of the color
Now, the problem is, I'm not getting the desired effect as stated above and instead the nodes outputs as follows :
What am I missing here?
PS: I'm aware of this : Procedural brush stroke texture? and part of my setup is based on it, but the results aren't satisfactory.
Hope you can figure it out. Thanks in advance.