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does anyone know how to get rid of tile artifacts on water surface in cycles? I have read somewhere that it may be caused by CPU rendering transmission glossy materials with other faces behind. My scene is pretty complex so I dont want to disable my CPU from rendering.

Example, render settings and shader below:

Artifacts

Render settings

Shader

Any insight would be appreciated. Thanks for reply in advance.

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  • $\begingroup$ What GPU are you using? $\endgroup$ – Nate_Sycro27 Oct 11 '20 at 20:56

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