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this will be hard to explain clearly, so i'll go through step by step. make a robot, assign various robot parts with specific origins. Learn about bones, give it bones, move it around by dragging the armature in the viewport.

I''ve had some odd problems with animating problem1 probably the same problem

so i tried checking the origins of some of the parts. as soon as i did things like 'origin to geometry' or even 'editmode-selectall-snapcursortoselected' these parts would fly over near the centre of the viewport.

so i 'applied all transforms' and look at this mess what w see here is, the bones have broken free from their meshes, the origins are kinda random but mostly over toward the right of the pic, the feet (silver ball things) have run off, the legs are a broken mess, the gun has fallen off.

spooky action at a distance stuff. i have entangled worlds enter image description here

what the hell is happening how did it get so bad is there a reasonable way to fix this rather than rebuild piece by piece?

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  • $\begingroup$ hard to say, maybe share your file: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Oct 12, 2020 at 8:55
  • $\begingroup$ @moonboots Cheers mate, I've 'lightened' the file a lot and marked the offending bits in yellow. link $\endgroup$
    – Robert
    Oct 14, 2020 at 1:24
  • $\begingroup$ I don't see what you're talking about, but I'm not sure about your rigging. First thing I would put all my bones inside the same armature. Second thing I would create a foot bone that would be parented by the IK controller bone (the one currently called Right foot), and I wouldn't give the controller a Limit Distance constraint, that doesn't seem to work fine $\endgroup$
    – moonboots
    Oct 14, 2020 at 7:15
  • $\begingroup$ pt 1 of 2 thanks for taking a look. I realise how messy my question is, becasue ive been working on it and after so many iterations, ive forgotten what ive said. I believe the underlying problem is the same, but what ive uploaded is a totally new armature with refinements in many ways. BUT, the piston barrels still flick around when the robot moves. I'm convinced that if we solve that, we solve all of my problems. when you play the animation, robot will glide across in font of the camera. nothign else should happen, but you'll see the yellow piston barrels flicking. $\endgroup$
    – Robert
    Oct 15, 2020 at 3:43
  • $\begingroup$ pt 2 of 3 regarding your suggestions: I initially put all the bones in the same armature, but when applying the damped track, i couldnt select the armature. I had incorrectly assumed that they had to be seperate armatures. $\endgroup$
    – Robert
    Oct 15, 2020 at 3:43

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