I am trying to make a uv lantern for substance painter use, but I keep running into problems.
this is uv map of this lantern
After separating the seams, I encounter gaps in the SP, it looks like a hard joint, but without separating into seams, it does not work out to make the correct UV map.
uv without manually specified seams (I used the smart uv project function) I would be very grateful if someone could tell me what to do. maybe someone can suggest good guides for creating uv? I certainly found a few videos on YouTube, but they are all very superficial and almost useless.