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Hi, I'm trying to texture paint the lips on this mesh but want to keep this original colour shown in the screenshot. However when I go into the texture paint column this colour does not show. I have attached a picture of the texture painting screen

Here is a picture of the texture painting screen

Here is a picture of the texture painting screen

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  • $\begingroup$ have you created a new image for the Image Texture node? $\endgroup$ – moonboots Oct 11 '20 at 10:43
  • $\begingroup$ Yes I added a 'image texture node' and connected to 'Principled BSDF' under shading however this changes the colour to black $\endgroup$ – user106839 Oct 11 '20 at 10:49
  • $\begingroup$ could you please pack your images and share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Oct 11 '20 at 10:51
  • $\begingroup$ blend-exchange.giantcowfilms.com/b/PNMmPVax $\endgroup$ – user106839 Oct 11 '20 at 10:58
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    $\begingroup$ plug the Image Texture directly into the Principled BSDF, don't put the ColorRamp between the Image Texture and the Principled. Look at the Shader Editor showed by @Blunder. $\endgroup$ – moonboots Oct 12 '20 at 0:34
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Like moonboots assumed correctly you have no image for the texture node. You need to create one.

enter image description here

  1. Press the "+ new" button to create an image. Give it a name
  2. Select the image in the image panel on the left side so you can see the image
  3. Save the image either with Save as... or with Pack

Save and Save as... will save your image in a separate file. Alternatively, you can use the Pack. This will pack your image into the .blend file.

Caution! Whatever you choose your image will not be saved when you save your blend file! You need to use the 'save image' (ALT + S) command individually. If you close Blender it will remind you when you have unsaved images. But if Blender crashes or freezes your unsaved changes of the image are lost.

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  • $\begingroup$ After doing everything you said I'm still unable to do it. I have uploaded the file blend-exchange.giantcowfilms.com/b/LEGa62Xv $\endgroup$ – user106839 Oct 11 '20 at 18:58
  • $\begingroup$ I am unable to see the texture paint in viewport shading 'material preview' $\endgroup$ – user106839 Oct 11 '20 at 22:30
  • $\begingroup$ Have a look at your node setup in the shading. There is a Colorramp Node. This maps all incoming colors of the ImageTexture to skin tones. That's the reason why painting seems to have no effect. Remove the Colorramp node or mute it and you will see your texture paint. $\endgroup$ – Blunder Oct 12 '20 at 0:37
  • $\begingroup$ It worked! Thank you! But the skin tone seems to be a lot darker in solid view compared to material preview. Why is that? $\endgroup$ – user106839 Oct 12 '20 at 8:01
  • $\begingroup$ Great! The material preview uses an HDRI, that's a 360-degree image that contains light information. The render view uses lights in the scene. That's why materials look different. The solid view doesn't use the textures at all. You can add an HDRI to your scene, too and/or use a 3-point-lighting setup. Have a look here youtu.be/FzCmQpJw2I0 for details. $\endgroup$ – Blunder Oct 12 '20 at 13:17

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