I have a Hexagon turned into a curve shape, and I'm trying to make the sphere go follow the curvature, I add the array and curve modifier then select the Hexagon but the sphere shape gets distorted. I also added more segments in case it would correct this issue, but the sphere shape becomes even worse.

How can I fix this?

Thank you.

enter image description here

  • $\begingroup$ hello, please share your file: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Oct 11, 2020 at 8:16
  • $\begingroup$ Here's the file, I did manage to make some progress, but the spheres on the corner are jammed up, I think it was distorting the sphere because the pivot point wasnt in the centre of the world. <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=qseRKKZz" /> $\endgroup$ Oct 11, 2020 at 8:22
  • $\begingroup$ You must have applied the scale of your curve, you probably need to reset the curve vertices radius to 1 (go in Edit mode, select all, open the N panel and set the Mean Radius to 1) $\endgroup$
    – moonboots
    Oct 11, 2020 at 8:43
  • $\begingroup$ I had a look at the mean radius but that's not what's causing the deformation of the spheres. ibb.co/YTT1F2s $\endgroup$ Oct 11, 2020 at 8:56
  • $\begingroup$ I don't know if you can avoid that, Curve modifier will deform the object by definition, when it's on an angle the deformation is more visible $\endgroup$
    – moonboots
    Oct 11, 2020 at 10:38


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