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i watched Curtis Holts Animation Nodes tutorial and started making a drone glitch effect project with it , so the target is to make a plan with a simple flooring texture and displacements , some walls , a drone model parented to a empty, The animation nodes will be taking the mesh from the plane which is the flooring and generating a target using the object output and mesh input. The floor which is just a subdivided plane has problems with materials. When i Unwrap the mesh , it works fine but when i move the empty which changes the geometry of the plane , the mesh returns to a brown texture without the proper flooring texture

Original Plane

enter image description here

Target Plane

enter image description here

My Uvs are proper , the normals are not flipped....

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  • $\begingroup$ UV coordinate space without a UVMap will create the problem you are seeing. Can't see the coodinate space your texture coordinate node is using, uv, generated.. Did you unwrap the plane? $\endgroup$
    – Timaroberts
    Oct 11, 2020 at 4:17
  • $\begingroup$ Ohh , Unwrapped it again and it worked , idk what was happening i did unwrap , by the way , write the awnsere $\endgroup$ Oct 11, 2020 at 4:48
  • $\begingroup$ @Timaroberts is till have a problem , ,whenever i unwrap , it becomes normal , but when i move the empty which is the point falloff for the animation node , in other words , the empty causes some changes in the geometry of the plane , the plan returns to the plane brown color and looses the desired floor texture $\endgroup$ Oct 11, 2020 at 6:08

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You have to unwrap your object.

When you don't unwrap your object and use UV coordinates in the texture coordinate node, Blender will make some assumptions about the material, which is why you see the generic looking color that you see.

Unwrap the plane to add a UVMap to the object, and that will solve the problem:

enter image description here

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  • $\begingroup$ problem is solved but i mad an edit to my question , have a look at that.......... $\endgroup$ Oct 11, 2020 at 6:11

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