i watched Curtis Holts Animation Nodes tutorial and started making a drone glitch effect project with it , so the target is to make a plan with a simple flooring texture and displacements , some walls , a drone model parented to a empty, The animation nodes will be taking the mesh from the plane which is the flooring and generating a target using the object output and mesh input. The floor which is just a subdivided plane has problems with materials. When i Unwrap the mesh , it works fine but when i move the empty which changes the geometry of the plane , the mesh returns to a brown texture without the proper flooring texture
Original Plane
Target Plane
My Uvs are proper , the normals are not flipped....