I'm trying to turn a mesh's action into an action that corresponds with a bone in my rig.
I duplicated the bone in Edit Mode, separated it into it's own separate armature. We'll call this RefBone.
I parent RefBone to the mesh, bake action in Object Mode with:
Only selected bones, Visual keying, Clear Constraints, Clear Parents
Bake data is Bone and Pose just to be safe.
I don't unlink the Action from the Action Editor
The bone I want to apply the Action Constraint to we'll call ABone.
Copy Transform is applied to ABone copying RefBone (World=World) in Pose Mode.
In Pose Mode I bake a new Action with:
Only selected bones, Visual keying, Clear Constraints
Bake data is Pose.
Both bones were baked in WXYZ
ABone's new baked action is saved as a fake user.
When I go to select the action in Action Constraint, I cannot select the Action I have made. I can select other Actions both corresponding and not to ABone.
I can't select the Action linked to RefBone. It does not matter if I unlink, have it selected, or unselected in Action Editor.
Trying to select the Action continues to add users to the Action.
It does not matter if I have all the other Action Constraint settings set up.
I have tried re-baking ABone with Object also selected in Bake Data to no benefit.
Is this an issue of having multiple actions on one bone? Or is a tiny step breaking the process?