I'm trying to decipher what another member did to solve my problem of the shape of my mesh being altered when I subdivide it. Here is a link to Steamy_Steve original post, and I have also copy and pasted his solution below.

SCULPTING: Is it possible to keep base mesh vertices in place while subdividing?

"If you store the vertices' position in a "morph target" before creating a new subdivision level, and then re-apply it on the same source-level, the new level's vertices' position is recalculated on that scaffolding, hence restoring the previous volumes and shapes."

I'm very new to Blender, so I don't know how to carry out the instructions above. Can you guys point me in the right direction? Like, how do you store the vertices' position in a morph target and how do you re-apply the positions. For example, what menus would I use and in which modes? Thanks!

  • $\begingroup$ Sorry, but the linked question has no real answer to solve the problem. The quoted "solution" with the "morph target" is how it works in ZBrush. This results in the last image in the linked question How does your model look like? If you have a hard surface model you can try to retain the shape/volume with Bevel weights and the Bevel Modifier as shown here youtu.be/UwgDXP9lG_I $\endgroup$ – Blunder Oct 10 '20 at 19:59

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