I'm working some simple project where I have a car which driving on road. Road has bumps. Of course, as rookie amateur :) , my wheels sinking into bumps. I tried various methods I found over internet, but had no success with any (rigid body, track to constarint, stretch to constarint, shrinkwrap constraint, etc. probably I don't know to use properly any of those).
I attaching simple example .blend with one non flat plane as ground and one cylinder as wheel, animated to roiling from one end of plane to another. Is there some simple basic method, where I can tell cylinder to follow bumps on ground when rolling? I would like to avoid some complex methods as rigging, etc. cause I'm beginner and I believe that solution could be simple.
Many thanks in advance.