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I'm working some simple project where I have a car which driving on road. Road has bumps. Of course, as rookie amateur :) , my wheels sinking into bumps. I tried various methods I found over internet, but had no success with any (rigid body, track to constarint, stretch to constarint, shrinkwrap constraint, etc. probably I don't know to use properly any of those).

I attaching simple example .blend with one non flat plane as ground and one cylinder as wheel, animated to roiling from one end of plane to another. Is there some simple basic method, where I can tell cylinder to follow bumps on ground when rolling? I would like to avoid some complex methods as rigging, etc. cause I'm beginner and I believe that solution could be simple.

Many thanks in advance.

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  • $\begingroup$ are you talking about one wheel or several wheels? it's a bit more difficult to make a whole chassis $\endgroup$ – moonboots Oct 8 at 17:21
  • $\begingroup$ I am talking about standard car with 4 wheels. $\endgroup$ – stiw47 Oct 8 at 18:47
  • $\begingroup$ So maybe you should specify in the title that what you're looking for is car rigging. And I'm not sure you can do it without an armature. $\endgroup$ – moonboots Oct 8 at 19:09
  • $\begingroup$ I answered here for a simple rig but it doesn't allow to simulate a real chassis: blender.stackexchange.com/questions/135285/… $\endgroup$ – moonboots Oct 8 at 19:28
  • $\begingroup$ I could accept your link as answer because this is the answer on question I asked. I just tried it and it is working like a charm for wheels. But you are right - this is more complex and copy location constarint will not work well, cause wheels will pass through car body on bumps. I will take little more time and start rigging, I saw rigacar free add on, it seems that performing well and is not too much complicate for me. Thanks anyway $\endgroup$ – stiw47 Oct 8 at 20:28

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