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I have a barn on which I have nearly finished the texturing, but there are many untextured faces, which all need the same texture. There must be a quicker way than manually selecting each face.

This image shows some of the untextured faces:

enter image description here

Note that I'm not using materials.

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    $\begingroup$ I'm confused by your statement that you're not using materials, as I don't know any way to apply a texture without a material. I'm also not clear on exactly what faces in the image you posted are lacking faces. Also, it would help me if you would post a ~.blend file. $\endgroup$ – brasshat Dec 8 '14 at 9:44
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    $\begingroup$ You can assign textures to faces directly in the uv editor. It's used in textured solid mode but i'm not sure about materials. -- Clarification: both me and the op are meaning uvmapped images that do not use texture objects as seen in the material config. $\endgroup$ – StarWeaver Dec 8 '14 at 10:21
  • $\begingroup$ Note that these face textures that StarWeaver and the OP are referring to only work in BI. (at least as far as I know) $\endgroup$ – gandalf3 Dec 8 '14 at 10:48
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Select one of the faces which doesn't have a face texture assigned and press ⇧ ShiftG> Image.

enter image description here

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  • $\begingroup$ Exactly what i need , cheers $\endgroup$ – Knuckles209cp Dec 8 '14 at 21:47
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You can select all faces with the same material.

  • In mesh edit-mode, make sure you enable Face selection.
  • Select one of the untextured faces
  • Open the menu item (Select -> Select Similar -> Material) (or Image if you're using TexFace images)

Shorthand: Shift-G, m (or i)

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Sorry I only know a workflow when using materials and textures:

Select all faces with "A". Then select the material, then press deselect in the material panel. All faces that are not assigned with a material will stay sellected.

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