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I've created this model and created displacement using a combination of weight painting and the displacement modifier to create some intense wrinkles. Is there way that i can change the colour or material of the displaced areas/wrinkles without altering the rest of the mesh?

Is this something that could be achieved through procedurally generated displacement instead of the modifier.

Any help welcome :) enter image description here

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Using nodes might be a bit faster.
Simply use the same Displacement texture as a mask for MixRGB node and select the colors.

You can also use MixShader node to mix different shaders.

enter image description here

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