# 2.9- How do you keyframe an object's render visibility?

I want my object to be visible until frame 50 then have its render visibility turned off. how can I do this? eevee

• Is making the object transparent after frame 50 an option? – Christopher Bennett Oct 6 '20 at 21:24
• yea but I'm gonna do it a lot so if its gonna be a hassle to do every time then i might need an better method – ArmamentArchives Oct 6 '20 at 21:48
• For the object's material, if you add a Value Node, you can click the value field and enter #frame as a value. This will make the value match the value of the frame at any given point. Use this node, plugged in to a Math Node, set to greater than and set the value to 50. Mix your existing material output with a Transparent Shader, (using a Mix Shader) and use the Value/Math Node setup as the mix factor (you may need to invert it first). I'm sorry I can't post an image of the setup, but my GPU died this morning and I can't even open blender without it. – Christopher Bennett Oct 6 '20 at 21:58
• hey im sorry to hear that about your GPU and thanks your suggestion really helped me alot. – ArmamentArchives Oct 6 '20 at 22:56
• Hey no problem. Glad you could figure it out from that mess of instructions. And yeah, we'll say a prayer for my GPU - it's rendered it's final scene.... – Christopher Bennett Oct 6 '20 at 23:00

You can keyframe the object's visibility in the Object Properties, section Visibility. There are 2 checkboxes to control it: Show in Renders and ... Viewports.