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Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.

enter image description here

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    $\begingroup$ because the Mapping node doesn't emit black and white informations but rgb informations for the 3 dimensions, you can see it if you directly plug the Mapping node into the Output node, if you want to have a horizontal or vertical b&w color, plug the Mapping into a (Convert >) Separate XYZ node, and use the Z output for example $\endgroup$ – moonboots Oct 6 at 19:44
  • $\begingroup$ @moonboots Thank you for the quick answer! $\endgroup$ – Tim Ott Oct 6 at 20:02

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