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I have a rig, and when I select the Armature or the Model, and go to edit mode, they move position. They just go to the left, and they come back in object mode.

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  • $\begingroup$ If you upload your Blend we could take a look at it: pasteall.org/blend $\endgroup$ – Einar Dec 8 '14 at 14:22
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In Pose mode make sure you are in "Pose position" .

In rest position it will go to the objects original position and origin point

Also , Edit mode doesn't effect the animation / Pose , so when you go into edit mode , the armature will also go to the objects original position and origin point . Edit mode is only for moving vertices/faces/edges and bone origin placement

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  • $\begingroup$ yay , first time someone i've got a tick :D $\endgroup$ – Knuckles209cp Dec 9 '14 at 3:43
  • $\begingroup$ Well, you deserved the big ole' green check button. $\endgroup$ – blackhole Dec 10 '14 at 21:04
  • $\begingroup$ Is there a way to change the rest position to be what the pose position is? $\endgroup$ – Aaron Franke Sep 2 at 18:16
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I had this same problem too! I tried all of these answers but none helped, I finally figured it out. All you have to do is go into pose mode and select each bone individually(you might be able to select all but I didn't try) and press "Ctrl+A" and apply location, rotation, and scale. If this doesn't help for you I am very sorry. It worked for me.

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  • $\begingroup$ This worked for me! $\endgroup$ – Martin Marino Aug 11 '18 at 2:12
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Unless it's some really weird placement, then what you describe is how it's supposed to be =) What you see in edit mode are the default positions of your bones. In other words, where your bones will be if you reset the position/rotation/scale in pose mode.

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    $\begingroup$ "....in pose mode;" this happens when I go to object mode not pose mode. $\endgroup$ – blackhole Dec 7 '14 at 23:01
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    $\begingroup$ What you do in pose mode determines what happens in object mode. Object mode shows the same as pose mode. $\endgroup$ – Einar Dec 7 '14 at 23:27
  • $\begingroup$ Do your pose mode and your object mode show different bone positions? $\endgroup$ – Einar Dec 7 '14 at 23:28
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Apply all the modifiers, which you have, such as subdivision surface, solidify etc.

Then do the "With automatic weights" all bones will be in the correct places.

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I think it is simple sir please click on the armature and then find Reset Position and then click on that.

While you pose again click on pose position.

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