1
$\begingroup$

The Rain rig that Blender provided here: https://cloud.blender.org/p/characters/5f04a68bb5f1a2612f7b29da works fine for me with the viewport shading but when I render it got this result:

enter image description here

After checking the UV, it seems that there is 3 different textures called "TEX-rain_body_diffuse.1001.png", "TEX-rain_body_diffuse.1002.png" and "TEX-rain_body_diffuse.1003.png" with different resolutions for the skin material. The UV corresponding to the 1002 texture is moved one unit to the right, and the 1003 is moved 2 units to the right, which seems pretty logic in fact: enter image description here

But I think the first texture (TEX-rain_body_diffuse.1001.png) is repeating instead of taking the next images that corresponds to the UVs...

As I am the only one with this issue, I suppose there is a basic option I didn't check. Ah and obviously I automatically ran the script on the blend launch

I hope you can help me, and thank you for your attention.

$\endgroup$
0
$\begingroup$

enter image description here

You should to set pictures for Udim .

Read this Link

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.