1
$\begingroup$

Im trying to import a model into the oculus home but when i do the character isnt posed but is in blender. idk if theres a way to fix this so oculus can read the armature pose or that i can fully apply all of the pose to the mesh

$\endgroup$

1 Answer 1

1
$\begingroup$

Yes: apply the mesh's armature modifier, then you can delete the armature. :)

Note: save backups as this is permanent

$\endgroup$
1
  • 1
    $\begingroup$ thank you! i didnt think the solution would be that easy $\endgroup$
    – Oakyere
    Oct 4, 2020 at 21:22

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .