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I've a nice mesh but would like the flexibility of rigging (joke intended).

Should I start with Rigify or create the bones myself? I'm familiar with bones and the skin modifier from 3dsmax but have little experience with blender. I'm using version 2.9

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Rigify is able to do the job. Rigify is a modular rig system to create bones and controls with automatic or manual FK/IK. Keep in mind the settings for Rigify differ weather you're on edit mode (for the Armature), the pose mode (for bone constraints) and animation (drivers). There is a complete guide showing you step by step how to learn Rigify. The only guide I seriously recommend: https://gumroad.com/a/189101171 On Lesson 17 there is a full rig exercise with a dragon head, that way you can also learn how to rig blinking eyes for reptiles. If you need further -specific setup answers- please post them here.

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  • $\begingroup$ Thank you for the help getting started. $\endgroup$
    – Jay
    Oct 4, 2020 at 18:40

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