I am using the mirror modifier to poly model and sculpt this head. These marks appear on the nose and the big one looks like a mouth :). How can I get rid of them? Adjusting them just makes a seam down the middle. Thank you.
1 Answer
Could be the order of the modifiers. Put the mirror modifier befor the subdiv modifier! Also make sure to check the merge checkbox on the mirror modifier...
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$\begingroup$ Turn on "Clipping" on the merge modifier as well $\endgroup$ Oct 3, 2020 at 19:26