I painted a circle into the viewport with Python, the circle has a center Vector (self._center) in world space.
I want to move the center vertex to the local x location 0.
So I tried to convert the self._center first to local values by using the view matrix that I stored and set X to 0:
vm = self._view_context._view_mat
v = self._center.copy()
v = v @ vm
v[0] = 0
Now I want to set the self._center to the new value (v) but in world space. Does anybody know how to revert it back to world space?