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I looked into the two most recent questions with similar problems, but neither of them had an proper answer, here is my simulation. I applied smooth shading and solidify, has subdivision but not applied, all the other settings regarding collision and cloth simulation are shown in the video along side with the bake. I tried increasing the quality of both the cloth and collision, but would prefer a method which doesn't involve increasing too much of them again due to CPU capacity. I have no idea how to make the cloth do a free fall onto the objects, and then just fall off as normal cloth without bouncing around, please enlighten me, thank you very much! the video

and the blend file

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  • $\begingroup$ hello, could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Oct 3 '20 at 15:35
  • $\begingroup$ yes! thank you for the link, the file has been edited to my post. I have edited it again after I posted the question, I've lowered the weight of the cloth and tweaked some other properties, but the problem remains $\endgroup$ – Cittust Oct 3 '20 at 16:12
  • $\begingroup$ yes I don't know why the cloth keeps shivering, I hope someone will understand. By the way, I'm not sure why you've give a Collision to your cloth? $\endgroup$ – moonboots Oct 3 '20 at 17:11
  • $\begingroup$ You can switch the cloth caching off at a certain frame in it's cloth-cache frame range. That would certainly stop the bouncing but obviously the settings would need to reduce the bounce as much as possible beforehand. $\endgroup$ – Edgel3D Oct 4 '20 at 2:29
  • $\begingroup$ @moonboots I planned to create two pieces of clothes and they will be colliding. $\endgroup$ – Cittust Oct 4 '20 at 11:12
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One thing is that you have the Speed multiplier in 6 meaning that your cloth simulation is progressing "times 6" you also need to take care of other setting but that will depend on the effect that you want.

https://docs.blender.org/manual/en/latest/physics/cloth/introduction.html

Hope that helps

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