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I'm trying to bake a procedural normal map to an image. It's a principled Bsdf material, I added an image to bake to, made it 32-bit float and non-color data. After it was baked, it shows up like this, all faceted. This makes my object look all messed up. Any ideas?

P.s. I have also included a picture of my bake settings below

My normal map

enter image description here

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