I've got a single texture that a couple dozen mesh objects are mapped to different bits of. I'd like to say, double the height of the texture so I have room to add some more things, which would require scaling the UVs on all these objects by 0.5y from the top. Is there some straightforward way to manage this automatically?
I don't want to just add an extra texture for what I'm doing since it's a relativly minor detail, and since I'm exporting this for a game I don't want the extra draw calls and two .dds files that that would involve.