I want to lay out several pieces of a barrier along a race track, but the barrier must have openings and it is generally made up of multiple non-connected pieces. So I thought of making a Bezier curve in which certain segments are missing, then making a mesh representing a single barrier unit, and finally applying the classic Array-Curve modifier trick.
However, when applying the modifiers, only the length of the first part of the curve is considered. Even if I switch to "Fixed Count" to set the number of items manually, the Curve modifier only considers the first part, then goes on in a straight line.
Do I have a way to keep the Bezier curve intact (a single object with many non-connected parts) and use it as the base of my repeating mesh object?
I'd like "Cube" to follow along "BezierCurve", but only the first part of it is used by both modifiers.