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So lets say:

I want to avoid seams on my model. I'm to lazy to UV unwrap. I want to keep my mesh joined.

Would it be possible to create a procedural material that follows the xyz orientation of a vertex or a vertex group?

The first screenshot is what I have and the 2nd one is what I want to achieve in terms of, the material following the xyz orientation. It has seams now which ruins the procedural aspect of it.

I found this but its not really what I want need, but goes in a similair direction.

without uv's

with terrible smart uv's

I hope this is clear.

Hope I didn't violate any rules. First post, thanks in advance,

Paul

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    $\begingroup$ Hello :). If you split the table into individual planks, then Object coordinates should give you such result. $\endgroup$ Oct 2, 2020 at 20:34
  • $\begingroup$ You can also unwrap automatically, with UV > Smart UV project. Works really well for this type of geometry. $\endgroup$ Oct 2, 2020 at 20:47
  • $\begingroup$ related blender.stackexchange.com/a/113922/19156 $\endgroup$
    – lemon
    Oct 3, 2020 at 6:17
  • $\begingroup$ Hey thanks a lot for the answers. Yes, the second image is Smart UV projected, but I dont want to have seems. Splitting in individual planks indeed works, but thats what i wanted to avoid :) $\endgroup$ Oct 3, 2020 at 23:12

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